

This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. Potential player evaluation was too strict.Updated snipers to have more flinch when getting shot.Reduced bonus of the Quickdraw attachment on snipers.The Tracking Chip optic's visuals have been improved.These changes are to promote more stationary aiming and firing with these optics. Because these optics are less zoomed in, the view bounce and the sway are felt less. For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player's view bounce when moving.Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player's eye.Our turn rate while Aimed Down Sights is still slowed to help with precision aiming. Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers.Once the scope reaches the player's eye, the bullet spread goes instantly to zero. Bullet spread at the hip no longer gets smaller as the player ADS's.Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.Slightly increased the one shot kill range.Shotgun damage at longer range has been increased.Increased the consistency of shotgun damage.
