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Postal 2 weapon mods
Postal 2 weapon mods










postal 2 weapon mods

DontĪwake the fucking monsters, murder them with the Secret taliban weapon of mass destruction. Kill bastards withĪntrax-filled cowheads, napalm launcher and the Author Info : Zdaemon player sicne 2003 and FPS games player.ĭescription : The first mod about Postal 2 for Classic Doom and Weapons), Bmisil, Bmisil2, Atomick, Ruin,īazookadm, Bazookadm2, Inferno, Laughlop, Other Files By Author : Bssamwm (Serious Sam meets doom in the form of Title : Postal 2 meets Doom in the form of weaponsįilename : bp2wm.wad, bp2wmp2.wad, bp2wmp3.wad, bp2wmp4.wad.Įmail Address :, Postal 2 had some wonderful things as antiportals, but with GZDooM you have to get smart, but you surely know that.Advanced engine needed : Made and tested for Zdaemon 1.08, probably it works But with some single sided lines around the map, also making actors invisible from certain distance, increased fps by 50 - 150 %. The problem is that 3D sectors don't "cover" any of the objects so they always are rendered, so in bigger map I get poor framerates. Some of the rooms could be smaller cause I eyeballed everything.Īlso, some models turn into sprites at certain distance, need to tune it so it's less noticeable. NPC heads are removed cause death animation is just headless model. You should be able jump through windows I don't see why not, maybe there is a bug with hitboxes I don't know yett Models popping in and out in the distance that is optimization thing. Some of the rooms feels way smaller than I remember in Postal 2 NPCs' heads always gets removed whenever they die You can't jump through windows (this could be a DECORATE limitation?) Models are popping in and out in the distance I played around with it, seems really good so far for an alpha, but I have some several problems with it












Postal 2 weapon mods